![]() This means you won't catch anything faster than your sub, so it's important to prioritize your targets for your own survival and for maximum score (in sunk tonnage). Once a convoy is on alert, all non-escort ships will start running to their destination at maximum speed. This obviously only works with aft launchers (Type VII and Gato/Tench class), but has the benefit of letting you string out the enemy escorts since they'll take a longer time to catch you. Head in the same direction as the enemy convoy and fire butt torpedoes at them ).For example, if the enemy is heading East-Northeast, which it typically does by alternating headings of 66 and 96 degrees, you want to get in front of them at roughly 81 degrees, turn to the opposite heading, 261, and then fire torpedoes at angles 78, 80, 82, 84.Stay on course, and fire the second volley before the first hits, then submerge, turn, and run you'll usually sink 1-2 ships this way. Get in front of the enemy convoy, then shoot a full volley of torpedoes at slightly different angles to hit different ships.Thus you really have two basic strategies: The problem with this is that unless you have the godly Type XXI sub (which is Nazis only, and only in 1944 or after), you're slow while submerged and can't shoot enough torps at once to sink a major ship. ![]() Your greatest element is surprise here - the first 2-3 volleys of torpedoes can be launched before the enemy sees you, especially if you keep your distance and partially submerge. That means either positioning yourself directly in front of or behind an enemy ship or leading your target so the torpedo goes to the spot the ship is *going* to be. ![]() The key skill of the game is getting your torpedoes to hit.
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